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 Crown

This project was a personal project I created to further explore my understanding of procedural textures in MAYA. The texture of the crown is an Arnold Standard Surface shader with nodes of AiCurvature, with the pattern affecting both the specular roughness and bump mapping of the object. This project was also an adventure of my UV mapping skills in order to create this realistic render. It can be viewed from all sides and still have the symmetrical imagery of the circular crown.

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